use 1 bit map for screen
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f949c2515b
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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "the-bomb"]
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path = the-bomb
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url = git@github.com:nickorlow/the-bomb.git
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21
chip8.sv
21
chip8.sv
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@ -3,7 +3,7 @@ module chip8 (
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input wire rst_in
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);
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bit [31:0] vram[0:2047];
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bit vram[0:2047];
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bit [7:0] memory[0:4095];
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bit keyboard[15:0];
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@ -12,12 +12,18 @@ module chip8 (
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bit [15:0] program_counter;
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int cycle_counter;
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bit rom_ready;
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bit font_ready;
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bit system_ready;
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bit halt;
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bit [7:0] random_number;
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and(system_ready, rom_ready, font_ready);
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beeper beeper (sound_timer);
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cpu cpu (
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rst_in,
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system_ready,
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memory,
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clk_in,
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keyboard,
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@ -39,10 +45,10 @@ module chip8 (
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cycle_counter,
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random_number
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);
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rom_loader loader (memory);
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rom_loader loader (clk_in, rst_in, memory, rom_ready);
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always_ff @(posedge clk_in) begin
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if (rst_in) begin
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always_ff @(negedge clk_in) begin
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if (~font_ready) begin
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bit [7:0] fontset[79:0] = {
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8'hF0,
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8'h90,
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@ -131,10 +137,7 @@ module chip8 (
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memory[i] = fontset[79-i];
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end
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// Initialize keyboard bits
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for (int i = 0; i < 15; i++) begin
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keyboard[i] = 0;
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end
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font_ready = 1;
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end
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end
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endmodule
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23
cpu.sv
23
cpu.sv
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@ -1,12 +1,12 @@
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module cpu (
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input wire rst_in,
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input wire system_ready,
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output bit [7:0] memory[0:4095],
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input wire clk_in,
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input wire keyboard[15:0],
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input wire [7:0] random_number,
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output int cycle_counter,
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output wire [15:0] program_counter,
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output wire [31:0] vram[0:2047],
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output wire vram[0:2047],
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output wire [7:0] sound_timer
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);
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@ -29,19 +29,11 @@ module cpu (
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logic [31:0] x_cord;
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logic [31:0] y_cord;
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logic [7:0] size;
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logic [31:0] screen_pixel;
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logic screen_pixel;
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logic [7:0] sprite_pixel;
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always_ff @(posedge clk_in) begin
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if (rst_in) begin
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halt = 0;
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watch_key = 255;
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sound_timer = 0;
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delay_timer = 0;
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cycle_counter = 0;
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program_counter = 'h200;
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stack_pointer = 4'b0000;
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end
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always_ff @(negedge clk_in) begin
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if (system_ready) begin
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opcode = {memory[program_counter+0], memory[program_counter+1]};
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$display("HW : opcode is 0x%h (%b)", opcode, opcode);
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$display("HW : PC %0d 0x%h", program_counter, program_counter);
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@ -199,10 +191,10 @@ module cpu (
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sprite_pixel = memory[{16'h0000, index_reg}+r] & ('h80 >> c);
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if (|sprite_pixel) begin
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if (screen_pixel == 32'hFFFFFFFF) begin
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if (screen_pixel == 1) begin
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registers[15] = 1;
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end
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vram[((r+y_cord)*64)+(x_cord+c)] ^= 32'hFFFFFFFF;
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vram[((r+y_cord)*64)+(x_cord+c)] ^= 1;
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end
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end
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end
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@ -295,4 +287,5 @@ module cpu (
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cycle_counter++;
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end
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end
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endmodule
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4
gpu.sv
4
gpu.sv
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@ -1,9 +1,9 @@
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module gpu (
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input wire [31:0] vram[0:2047]
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input wire vram[0:2047]
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);
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import "DPI-C" function void init_screen();
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import "DPI-C" function void draw_screen(logic [31:0] vram[0:2047]);
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import "DPI-C" function void draw_screen(logic vram[0:2047]);
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initial begin
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init_screen();
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@ -5,7 +5,7 @@ module keyboard (
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import "DPI-C" function bit [7:0] get_key();
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always_ff @(posedge clk_in) begin
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always_ff @(negedge clk_in) begin
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bit [7:0] keyval = get_key();
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if (&keyval != 1) begin
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keyboard[keyval[3:0]] = keyval[7];
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3
makefile
3
makefile
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@ -17,6 +17,3 @@ clean:
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format:
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verible-verilog-format *.sv --inplace && clang-format *.cpp -i
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@ -1,13 +1,22 @@
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module rom_loader (
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output bit [7:0] memory[0:4095]
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input wire clk_in,
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input wire rst_in,
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output bit [7:0] memory[0:4095],
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output bit rom_ready
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);
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import "DPI-C" function int load_rom();
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import "DPI-C" function bit [7:0] get_next_instr();
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import "DPI-C" function void close_rom();
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int rom_size;
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initial begin
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int rom_size = load_rom();
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always @(negedge clk_in) begin
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if (rst_in) begin
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rom_ready = 0;
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end
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if (~rom_ready) begin
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rom_size = load_rom();
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$display("HW : ROM size is %0d bytes (%0d bits) (%0d instructions)", rom_size,
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rom_size * 8, rom_size / 2);
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for (int i = 0; i < rom_size; i++) begin
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@ -15,5 +24,7 @@ module rom_loader (
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end
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close_rom();
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$display("HW : ROM loaded successfully");
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rom_ready = 1;
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end
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end
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endmodule
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1
the-bomb
Submodule
1
the-bomb
Submodule
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@ -0,0 +1 @@
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Subproject commit 69d8de45d344738425b88d9f8506a6c5c715a7ca
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@ -41,10 +41,10 @@ void set_beep(const svBit beep) {
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SDL_SetTextureColorMod(texture, 255, 255, 255);
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}
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void draw_screen(const svLogicVecVal *vram) {
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void draw_screen(const svLogic *vram) {
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uint32_t *screen = (uint32_t *)malloc(SCREEN_WIDTH * SCREEN_HEIGHT * 32);
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for (int i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++) {
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screen[i] = vram[i].aval;
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screen[i] = vram[i] == 1 ? 0xFFFFFFFF : 0x00000000;
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}
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SDL_UpdateTexture(texture, NULL, screen, sizeof(screen[0]) * SCREEN_WIDTH);
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SDL_RenderClear(renderer);
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