yayacemu/yayacemu.cpp

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#include "Vchip8.h"
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#include "Vchip8__Dpi.h"
#include "svdpi.h"
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#include "verilated.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_quit.h>
#include <SDL2/SDL_timer.h>
#include <inttypes.h>
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#include <iostream>
#include <memory.h>
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#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
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#define EMULATION_HZ 10000
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SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
void init_screen() {
SDL_Init(SDL_INIT_EVERYTHING);
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window = SDL_CreateWindow(
"Yet Another Yet Another Chip-8 Emulator", // creates a window
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH * 10,
SCREEN_HEIGHT * 10, 0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH,
SCREEN_HEIGHT);
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std::cout << "INF_EMU: Screen initialized" << '\n';
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}
void set_beep(const svBit beep) {
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if (beep == 1)
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SDL_SetTextureColorMod(texture, 255, 0, 0);
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else
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SDL_SetTextureColorMod(texture, 255, 255, 255);
}
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void draw_screen(const svLogicVecVal *vram) {
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uint32_t *screen = (uint32_t *)malloc(SCREEN_WIDTH * SCREEN_HEIGHT * 32);
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for (int i = 0; i < 1024; i++) {
uint8_t line_byte = (uint8_t) vram[i].aval;
for (int j = 0; j < 8; j++) {
uint8_t pixel_val = (line_byte >> (7-j)) & 1;
screen[(i*8) + j] = pixel_val == 1 ? 0xFFFFFFFF : 0x00000000;
}
}
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SDL_UpdateTexture(texture, NULL, screen, sizeof(screen[0]) * SCREEN_WIDTH);
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SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
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free(screen);
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//std::cout << "INF_EMU: Drawing Frame" << '\n';
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}
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svBitVecVal get_key() {
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SDL_Event event;
uint8_t down = 0;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
down = 128;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_0:
return down | (uint8_t)0;
case SDLK_1:
return down | (uint8_t)1;
case SDLK_2:
return down | (uint8_t)2;
case SDLK_3:
return down | (uint8_t)3;
case SDLK_4:
return down | (uint8_t)4;
case SDLK_5:
return down | (uint8_t)5;
case SDLK_6:
return down | (uint8_t)6;
case SDLK_7:
return down | (uint8_t)7;
case SDLK_8:
return down | (uint8_t)8;
case SDLK_9:
return down | (uint8_t)9;
case SDLK_a:
return down | (uint8_t)10;
case SDLK_b:
return down | (uint8_t)11;
case SDLK_c:
return down | (uint8_t)12;
case SDLK_d:
return down | (uint8_t)13;
case SDLK_e:
return down | (uint8_t)14;
case SDLK_f:
return down | (uint8_t)15;
default:
return 255;
}
default:
return 255;
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}
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}
return 255;
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}
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int main(int argc, char **argv) {
VerilatedContext *contextp = new VerilatedContext;
contextp->commandArgs(argc, argv);
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Vchip8 *dut = new Vchip8{contextp};
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dut->rst_in = 0;
dut->fpga_clk = 1;
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while (true) {
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dut->fpga_clk ^= 1;
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dut->eval();
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usleep(1000000 / EMULATION_HZ);
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if (SDL_QuitRequested()) {
std::cout << "INF_EMU: Received Quit from SDL. Goodbye!" << '\n';
break;
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}
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}
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fflush(stdout);
delete dut;
delete contextp;
return 0;
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}