238 lines
4.8 KiB
C++
238 lines
4.8 KiB
C++
#include "Vchip8.h"
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#include "Vchip8__Dpi.h"
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#include "svdpi.h"
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#include "verilated.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_quit.h>
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#include <SDL2/SDL_timer.h>
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#include <inttypes.h>
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#include <iostream>
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#include <memory.h>
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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#define EMULATION_HZ 50000
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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void init_screen() {
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SDL_Init(SDL_INIT_EVERYTHING);
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window = SDL_CreateWindow(
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"Yet Another Yet Another Chip-8 Emulator", // creates a window
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH * 10,
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SCREEN_HEIGHT * 10, 0);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH,
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SCREEN_HEIGHT);
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std::cout << "INF_EMU: Screen initialized" << '\n';
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}
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void set_beep(const svBit beep) {
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if (beep == 1)
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SDL_SetTextureColorMod(texture, 255, 0, 0);
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else
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SDL_SetTextureColorMod(texture, 255, 255, 255);
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}
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void draw_screen(const svLogicVecVal *vram) {
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uint32_t *screen = (uint32_t *)malloc(SCREEN_WIDTH * SCREEN_HEIGHT * 32);
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for (int i = 0; i < 1024; i++) {
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uint8_t line_byte = (uint8_t)vram[i].aval;
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for (int j = 0; j < 8; j++) {
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uint8_t pixel_val = (line_byte >> (7 - j)) & 1;
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screen[(i * 8) + j] = pixel_val == 1 ? 0xFFFFFFFF : 0x00000000;
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}
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}
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SDL_UpdateTexture(texture, NULL, screen, sizeof(screen[0]) * SCREEN_WIDTH);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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free(screen);
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// std::cout << "INF_EMU: Drawing Frame" << '\n';
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}
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// 1 2 3 A
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// 4 5 6 B
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// 7 8 9 C
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// * 0 # D
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//
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int keys[16];
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uint8_t get_key(uint8_t col) {
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SDL_Event event;
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uint8_t res = 0xFF;
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// col 1000 - r1
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while (SDL_PollEvent(&event)) {
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uint8_t down = 0;
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switch (event.type) {
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case SDL_KEYDOWN:
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down = 1;
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case SDL_KEYUP:
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switch (event.key.keysym.sym) {
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case SDLK_1:
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keys[1] = down;
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break;
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case SDLK_2:
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keys[2] = down;
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break;
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case SDLK_3:
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keys[3] = down;
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break;
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case SDLK_a:
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keys[10] = down;
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break;
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case SDLK_4:
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keys[4] = down;
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break;
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case SDLK_5:
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keys[5] = down;
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break;
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case SDLK_6:
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keys[6] = down;
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break;
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case SDLK_7:
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keys[7] = down;
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break;
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case SDLK_b:
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keys[11] = down;
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break;
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case SDLK_8:
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keys[8] = down;
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break;
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case SDLK_9:
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keys[9] = down;
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break;
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case SDLK_c:
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keys[12] = down;
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break;
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case SDLK_0:
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keys[0] = down;
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break;
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case SDLK_e:
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keys[14] = down;
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break;
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case SDLK_f:
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keys[15] = down;
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break;
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case SDLK_d:
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keys[13] = down;
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break;
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}
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}
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}
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if (keys[0] == 1) {
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if (col == 0b1110)
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res = res & 0b0111;
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}
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if (keys[1] == 1) {
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if (col == 0b1101)
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res = res & 0b1110;
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}
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if (keys[2] == 1) {
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if (col == 0b1110)
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res = res & 0b1110;
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}
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if (keys[3] == 1) {
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if (col == 0b1011)
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res = res & 0b1110;
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}
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if (keys[4] == 1) {
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if (col == 0b1101)
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res = res & 0b1101;
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}
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if (keys[5] == 1) {
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if (col == 0b1110)
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res = res & 0b1101;
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}
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if (keys[6] == 1) {
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if (col == 0b1011)
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res = res & 0b1101;
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}
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if (keys[7] == 1) {
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if (col == 0b1101)
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res = res & 0b1011;
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}
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if (keys[8] == 1) {
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if (col == 0b1110)
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res = res & 0b1011;
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}
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if (keys[9] == 1) {
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if (col == 0b1011)
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res = res & 0b1011;
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}
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if (keys[10] == 1) {
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if (col == 0b1101)
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res = res & 0b0111;
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}
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if (keys[11] == 1) {
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if (col == 0b1011)
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res = res & 0b0111;
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}
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if (keys[12] == 1) {
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if (col == 0b0111)
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res = res & 0b1110;
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}
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if (keys[13] == 1) {
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if (col == 0b0111)
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res = res & 0b1101;
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}
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if (keys[14] == 1) {
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if (col == 0b0111)
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res = res & 0b1011;
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}
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if (keys[15] == 1) {
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if (col == 0b0111)
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res = res & 0b0111;
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}
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//if (res != 0)
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// printf("%04b %04b\n", res, col);
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return res;
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}
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int main(int argc, char **argv) {
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VerilatedContext *contextp = new VerilatedContext;
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contextp->commandArgs(argc, argv);
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Vchip8 *dut = new Vchip8{contextp};
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dut->rst_in = 0;
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dut->fpga_clk = 1;
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while (true) {
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dut->row = get_key(dut->col);
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dut->fpga_clk ^= 1;
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dut->eval();
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usleep(1000000 / EMULATION_HZ);
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if (SDL_QuitRequested()) {
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std::cout << "INF_EMU: Received Quit from SDL. Goodbye!" << '\n';
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break;
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}
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}
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fflush(stdout);
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delete dut;
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delete contextp;
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return 0;
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}
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