chip8 draws in st7920 format now
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9804af7796
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fdd6553f11
2
chip8.sv
2
chip8.sv
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@ -3,7 +3,7 @@ module chip8 (
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input wire rst_in
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);
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bit vram[0:2047];
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bit [7:0] vram[0:1023];
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bit [7:0] memory[0:4095];
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bit keyboard[15:0];
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38
cpu.sv
38
cpu.sv
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@ -6,7 +6,7 @@ module cpu (
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input wire [7:0] random_number,
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output int cycle_counter,
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output wire [15:0] program_counter,
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output wire vram[0:2047],
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output wire [7:0] vram[0:1023],
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output wire [7:0] sound_timer
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);
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@ -31,6 +31,36 @@ module cpu (
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logic [7:0] size;
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logic screen_pixel;
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logic [7:0] sprite_pixel;
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task write_pixels;
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input [31:0] x;
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input [31:0] y;
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int i;
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begin
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// bottom left
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i = (y*128*2) + x*2 +127;
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if (vram[i/8][7-(i%8)] == 1) begin
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registers[15] = 1;
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end
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vram[i/8][7-(i%8)] ^= 1;
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// bottom right
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i = (y*128*2) + x*2 +128;
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vram[i/8][7-(i%8)] ^= 1;
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// top left
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i = (y*128*2) + x*2-1;
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vram[i/8][7-(i%8)] ^= 1;
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// top right
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i = (y*128*2) + x*2;
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vram[i/8][7-(i%8)] ^= 1;
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end
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endtask
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always_ff @(negedge clk_in) begin
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if (system_ready) begin
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@ -187,14 +217,10 @@ module cpu (
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for (int r = 0; r < size; r++) begin
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for (int c = 0; c < 8; c++) begin
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if (r + y_cord >= 32 || x_cord + c >= 64) continue;
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screen_pixel = vram[((r+y_cord)*64)+(x_cord+c)];
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sprite_pixel = memory[{16'h0000, index_reg}+r] & ('h80 >> c);
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if (|sprite_pixel) begin
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if (screen_pixel == 1) begin
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registers[15] = 1;
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end
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vram[((r+y_cord)*64)+(x_cord+c)] ^= 1;
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write_pixels(x_cord + c, r+y_cord);
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end
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end
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end
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8
gpu.sv
8
gpu.sv
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@ -1,15 +1,17 @@
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module gpu (
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input wire vram[0:2047]
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input wire [7:0] vram[0:1023]
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);
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import "DPI-C" function void init_screen();
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import "DPI-C" function void draw_screen(logic vram[0:2047]);
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import "DPI-C" function void draw_screen(logic [7:0] vram[0:1023]);
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initial begin
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init_screen();
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end
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always_comb begin
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draw_screen(vram);
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draw_screen(vram);
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end
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endmodule
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14
yayacemu.cpp
14
yayacemu.cpp
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@ -10,8 +10,8 @@
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#include <iostream>
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#include <memory.h>
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#define SCREEN_WIDTH 64
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#define SCREEN_HEIGHT 32
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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#define EMULATION_HZ 2000
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FILE *rom_file;
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@ -41,10 +41,14 @@ void set_beep(const svBit beep) {
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SDL_SetTextureColorMod(texture, 255, 255, 255);
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}
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void draw_screen(const svLogic *vram) {
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void draw_screen(const svLogicVecVal *vram) {
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uint32_t *screen = (uint32_t *)malloc(SCREEN_WIDTH * SCREEN_HEIGHT * 32);
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for (int i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++) {
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screen[i] = vram[i] == 1 ? 0xFFFFFFFF : 0x00000000;
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for (int i = 0; i < 1024; i++) {
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uint8_t line_byte = (uint8_t) vram[i].aval;
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for (int j = 0; j < 8; j++) {
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uint8_t pixel_val = (line_byte >> (7-j)) & 1;
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screen[(i*8) + j] = pixel_val == 1 ? 0xFFFFFFFF : 0x00000000;
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}
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}
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SDL_UpdateTexture(texture, NULL, screen, sizeof(screen[0]) * SCREEN_WIDTH);
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SDL_RenderClear(renderer);
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