code cleanup and font fix
This commit is contained in:
parent
044d846313
commit
e679a3ce68
10
beeper.sv
Normal file
10
beeper.sv
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@ -0,0 +1,10 @@
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module beeper (
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input wire [7:0] sound_timer
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);
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import "DPI-C" function void set_beep(bit beep);
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always_comb begin
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set_beep(sound_timer > 0);
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end
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endmodule
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54
chip8.sv
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54
chip8.sv
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@ -0,0 +1,54 @@
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module chip8 (
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input wire clk_in
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);
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bit [31:0] vram [0:2047];
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bit [7:0] memory [0:4095];
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bit keyboard [15:0];
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bit [7:0] sound_timer;
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bit [15:0] program_counter;
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int cycle_counter;
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bit [7:0] random_number;
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beeper beeper (sound_timer);
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cpu cpu (memory, clk_in, keyboard, random_number, cycle_counter, program_counter, vram, sound_timer);
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gpu gpu (vram);
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keyboard kb (clk_in, keyboard);
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rng randy (clk_in, program_counter, keyboard, cycle_counter, random_number);
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rom_loader loader (memory);
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initial begin
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bit [7:0] fontset [79:0] = {
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8'hF0, 8'h90, 8'h90, 8'h90, 8'hF0, // 0
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8'h20, 8'h60, 8'h20, 8'h20, 8'h70, // 1
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8'hF0, 8'h10, 8'hF0, 8'h80, 8'hF0, // 2
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8'hF0, 8'h10, 8'hF0, 8'h10, 8'hF0, // 3
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8'h90, 8'h90, 8'hF0, 8'h10, 8'h10, // 4
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8'hF0, 8'h80, 8'hF0, 8'h10, 8'hF0, // 5
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8'hF0, 8'h80, 8'hF0, 8'h90, 8'hF0, // 6
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8'hF0, 8'h10, 8'h20, 8'h40, 8'h40, // 7
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8'hF0, 8'h90, 8'hF0, 8'h90, 8'hF0, // 8
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8'hF0, 8'h90, 8'hF0, 8'h10, 8'hF0, // 9
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8'hF0, 8'h90, 8'hF0, 8'h90, 8'h90, // A
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8'hE0, 8'h90, 8'hE0, 8'h90, 8'hE0, // B
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8'hF0, 8'h80, 8'h80, 8'h80, 8'hF0, // C
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8'hE0, 8'h90, 8'h90, 8'h90, 8'hE0, // D
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8'hF0, 8'h80, 8'hF0, 8'h80, 8'hF0, // E
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8'hF0, 8'h80, 8'hF0, 8'h80, 8'h80 // F
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};
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// Load fontset into memory
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for(int i = 0; i < 80; i++) begin
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memory[i] = fontset[79-i];
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end
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// Initialize keyboard bits
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for(int i = 0; i < 15; i++) begin
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keyboard[i] = 0;
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end
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end
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endmodule
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301
cpu.sv
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301
cpu.sv
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@ -0,0 +1,301 @@
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module cpu(
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output bit [7:0] memory [0:4095],
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input wire clk_in,
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input wire keyboard [15:0],
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input wire [7:0] random_number,
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output int cycle_counter,
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output wire [15:0] program_counter,
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output wire [31:0] vram [0:2047],
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output wire [7:0] sound_timer
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);
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bit halt;
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int watch_key;
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logic [15:0] stack [0:15];
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logic [15:0] index_reg;
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logic [3:0] stack_pointer;
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logic [7:0] registers [0:15];
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logic [15:0] opcode;
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logic [7:0] delay_timer;
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logic [15:0] scratch;
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logic [15:0] scratch2;
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logic [7:0] scratch_8;
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logic [7:0] scratch_82;
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logic [31:0] x_cord;
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logic [31:0] y_cord;
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logic [7:0] size;
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logic [31:0] screen_pixel;
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logic [7:0] sprite_pixel;
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// Initialize CPU
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initial begin
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halt = 0;
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watch_key = 255;
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sound_timer = 0;
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delay_timer = 0;
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cycle_counter = 0;
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program_counter = 'h200;
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stack_pointer = 4'b0000;
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end
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always_ff @(posedge clk_in) begin
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opcode = {memory[program_counter+0], memory[program_counter+1]};
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$display("HW : opcode is 0x%h (%b)", opcode, opcode);
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$display("HW : PC %0d 0x%h", program_counter, program_counter);
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if (cycle_counter % 20 == 0) begin
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if (delay_timer > 0)
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delay_timer--;
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if (sound_timer > 0)
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sound_timer--;
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end
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casez(opcode)
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'h00E0: begin
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$display("HW : INSTR CLS");
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for(int i = 0; i < 2048; i++) begin
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vram[i] = 0;
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end
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end
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'h00EE: begin
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$display("HW : INSTR RET");
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stack_pointer--;
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program_counter = stack[stack_pointer];
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end
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'h0???: $display("HW : INSTR SYS addr (Treating as NOP)");
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'h1???: begin
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$display("HW : INSTR JP addr");
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program_counter = (opcode & 'h0FFF) - 2;
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end
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'h2???: begin
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$display("HW : INSTR CALL addr");
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stack[stack_pointer] = program_counter;
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stack_pointer++;
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program_counter = (opcode & 'h0FFF) - 2;
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end
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'h3???: begin
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$display("HW : INSTR SE Vx, byte");
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scratch = (opcode & 'h00FF);
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if (scratch[7:0] == registers[(opcode & 'h0F00) >> 8]) begin
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program_counter += 2;
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end
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end
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'h4???: begin
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$display("HW : INSTR SNE Vx, byte");
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scratch = (opcode & 'h00FF);
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if (scratch[7:0] != registers[(opcode & 'h0F00) >> 8]) begin
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program_counter += 2;
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end
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end
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'h5??0: begin
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$display("HW : INSTR SE Vx, Vy");
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if (registers[(opcode & 'h00F0) >> 4] == registers[(opcode & 'h0F00) >> 8]) begin
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program_counter += 2;
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end
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end
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'h6???: begin
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$display("HW : INSTR LD Vx, byte");
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scratch = (opcode & 'h00FF);
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registers[(opcode & 'h0F00) >> 8] = scratch[7:0];
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end
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'h7???: begin
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$display("HW : INSTR ADD Vx, byte");
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scratch = (opcode & 'h00FF);
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registers[(opcode & 'h0F00) >> 8] += scratch[7:0];
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end
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'h8??0: begin
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$display("HW : INSTR LD Vx, Vy");
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registers[(opcode & 'h0F00) >> 8] = registers[(opcode & 'h00F0) >> 4];
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end
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'h8??1: begin
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$display("HW : INSTR OR Vx, Vy");
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registers[(opcode & 'h0F00) >> 8] |= registers[(opcode & 'h00F0) >> 4];
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registers[15] = 0;
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end
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'h8??2: begin
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$display("HW : INSTR AND Vx, Vy");
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registers[(opcode & 'h0F00) >> 8] &= registers[(opcode & 'h00F0) >> 4];
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registers[15] = 0;
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end
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'h8??3: begin
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$display("HW : INSTR XOR Vx, Vy");
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registers[(opcode & 'h0F00) >> 8] ^= registers[(opcode & 'h00F0) >> 4];
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registers[15] = 0;
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end
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'h8??4: begin
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$display("HW : INSTR ADD Vx, Vy");
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scratch_8 = registers[(opcode & 'h0F00) >> 8];
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registers[(opcode & 'h0F00) >> 8] += registers[(opcode & 'h00F0) >> 4];
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registers[15] = {7'b0000000, scratch_8 > registers[(opcode & 'h0F00) >> 8]};
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end
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'h8??5: begin
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$display("HW : INSTR SUB Vx, Vy");
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scratch_8 = registers[(opcode & 'h0F00) >> 8];
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registers[(opcode & 'h0F00) >> 8] -= registers[(opcode & 'h00F0) >> 4];
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registers[15] = {7'b0000000, scratch_8 >= registers[(opcode & 'h0F00) >> 8]};
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end
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'h8??6: begin
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$display("HW : INSTR SHR Vx {, Vy}");
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scratch_8 = registers[(opcode & 'h0F00) >> 8];
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registers[(opcode & 'h0F00) >> 8] = registers[(opcode & 'h00F0) >> 4]>> 1;
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registers[15] = {7'b0000000, ((scratch_8 & 8'h01) == 8'h01)};
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end
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'h8??7: begin
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$display("HW : INSTR SUBN Vx, Vy");
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scratch_8 = registers[(opcode & 'h00F0) >> 4];
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scratch_82 = registers[(opcode & 'h0F00) >> 8];
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registers[(opcode & 'h0F00) >> 8] = registers[(opcode & 'h00F0) >> 4] - registers[(opcode & 'h0F00) >> 8];
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registers[15] = {7'b0000000, (scratch_8 >= scratch_82)};
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end
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'h8??E: begin
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$display("HW : INSTR SHL Vx {, Vy}");
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scratch_8 = registers[(opcode & 'h0F00) >> 8];
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registers[(opcode & 'h0F00) >> 8] = registers[(opcode & 'h00F0) >> 4]<< 1;
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registers[15] = {7'b0000000, (scratch_8[7]) };
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end
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'h9??0: begin
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$display("HW : INSTR SNE Vx, Vy");
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if (registers[(opcode & 'h00F0) >> 4] != registers[(opcode & 'h0F00) >> 8]) begin
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program_counter += 2;
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end
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end
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'hA???: begin
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$display("HW : INSTR LD I, addr");
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index_reg = (opcode & 'h0FFF);
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end
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'hb???: begin
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$display("HW : INSTR JP V0, addr");
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program_counter = {8'h00, registers[0]} + (opcode & 'h0FFF) - 2;
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end
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'hc???: begin
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$display("HW : RND Vx, addr");
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// TODO: use a real RNG module, this is not synthesizeable
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scratch = {8'h00, random_number} % 16'h0100;
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scratch2 = (opcode & 'h00FF);
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registers[(opcode & 'h0F00) >> 8] = scratch[7:0] & scratch2[7:0];
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end
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'hD???: begin
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$display("HW : INSTR DRW Vx, Vy, nibble");
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if (cycle_counter % 20 != 0) begin
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halt = 1;
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end else begin
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halt = 0;
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x_cord = {24'h000000, registers[(opcode & 'h0F00) >> 8]};
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y_cord = {24'h000000, registers[(opcode & 'h00F0) >> 4]};
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x_cord %= 64;
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y_cord %= 32;
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scratch = (opcode & 'h000F);
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size = scratch[7:0];
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registers[15] = 0;
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for (int r = 0; r < size; r++) begin
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for (int c = 0; c < 8; c++) begin
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if (r + y_cord >= 32 || x_cord + c >= 64)
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continue;
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screen_pixel = vram[((r + y_cord) * 64) + (x_cord + c)];
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sprite_pixel = memory[{16'h0000, index_reg} + r] & ('h80 >> c);
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if (|sprite_pixel) begin
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if (screen_pixel == 32'hFFFFFFFF) begin
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registers[15] = 1;
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end
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vram[((r + y_cord) * 64) + (x_cord + c)] ^= 32'hFFFFFFFF;
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end
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end
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end
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end
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end
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'hE?9E: begin
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$display("HW : INSTR SKP Vx");
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if (keyboard[{registers[(opcode & 'h0F00) >> 8]}[3:0]] == 1) begin
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program_counter += 2;
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end
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end
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'hE?A1: begin
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$display("HW : INSTR SNE Vx");
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if (keyboard[{registers[(opcode & 'h0F00) >> 8]}[3:0]] != 1) begin
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program_counter += 2;
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end
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end
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'hF?07: begin
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$display("HW : INSTR LD Vx, DT");
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registers[(opcode & 'h0F00) >> 8] = delay_timer;
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end
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'hF?0A: begin
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$display("HW : INSTR LD Vx, K");
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halt = 1;
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for(int i = 0; i < 16; i++) begin
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if (watch_key == 255) begin
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if (keyboard[i]) begin
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watch_key = i;
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end
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end else begin
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if (!keyboard[watch_key]) begin
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halt = 0;
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watch_key = 255;
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end
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end
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end
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end
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'hF?15: begin
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$display("HW : INSTR LD DT, Vx");
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delay_timer = registers[(opcode & 'h0F00) >> 8];
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end
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'hF?18: begin
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$display("HW : INSTR LD ST, Vx");
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sound_timer = registers[(opcode & 'h0F00) >> 8];
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end
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'hF?1E: begin
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$display("HW : INSTR ADD I, Vx");
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index_reg = index_reg + {8'h00, registers[(opcode & 'h0F00) >> 8]};
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end
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'hF?29: begin
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$display("HW : INSTR LDL F, Vx");
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index_reg = registers[(opcode & 'h0F00) >> 8] * 5;
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end
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'hF?33: begin
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$display("HW : INSTR LD B, Vx");
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scratch = {8'h00, registers[(opcode & 'h0F00) >> 8]};
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scratch2 = scratch % 10;
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memory[index_reg + 2] = scratch2[7:0];
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scratch /= 10;
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scratch2 = scratch % 10;
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memory[index_reg + 1] = scratch2[7:0];
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scratch /= 10;
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scratch2 = scratch % 10;
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memory[index_reg + 0] = scratch2[7:0];
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end
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'hF?55: begin
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$display("HW : INSTR LD [I], Vx");
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scratch = (opcode & 'h0F00) >> 8;
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for (bit [7:0] i8 = 0; i8 <= scratch[7:0]; i8++) begin
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scratch2 = index_reg + {8'h00, i8};
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memory[scratch2[11:0]] = registers[i8[3:0]];
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end
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index_reg++;
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end
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'hF?65: begin
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$display("HW : INSTR LD Vx, [I]");
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scratch = (opcode & 'h0F00) >> 8;
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for (bit [7:0] i8 = 0; i8 <= scratch[7:0]; i8++) begin
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scratch2 = index_reg + {8'h00, i8};
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registers[i8[3:0]] = memory[scratch2[11:0]];
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end
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index_reg++;
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end
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default: $display("HW : ILLEGAL INSTRUCTION");
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endcase
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if (!halt)
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program_counter += 2;
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cycle_counter++;
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end
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endmodule
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15
gpu.sv
Normal file
15
gpu.sv
Normal file
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@ -0,0 +1,15 @@
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module gpu (
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input wire [31:0] vram [0:2047]
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);
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import "DPI-C" function void init_screen();
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import "DPI-C" function void draw_screen(logic [31:0] vram [0:2047]);
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initial begin
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init_screen();
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end
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always_comb begin
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draw_screen(vram);
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end
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endmodule
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15
keyboard.sv
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15
keyboard.sv
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@ -0,0 +1,15 @@
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module keyboard (
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input wire clk_in,
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output bit keyboard [15:0]
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);
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import "DPI-C" function bit [7:0] get_key();
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always_ff @(posedge clk_in) begin
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bit[7:0] keyval = get_key();
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if (&keyval != 1) begin
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keyboard[keyval[3:0]] = keyval[7];
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end
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end
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endmodule
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4
makefile
4
makefile
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@ -5,10 +5,10 @@ lint:
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verilator --lint-only --timing *.sv
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build: lint
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verilator --cc --exe --build --timing -j 0 --top-module yayacemu *.sv yayacemu.cpp -CFLAGS "${SDL_CFLAGS}" -LDFLAGS "${SDL_LDFLAGS}" && clear
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verilator --cc --exe --build --timing -j 0 --top-module chip8 *.sv yayacemu.cpp -CFLAGS "${SDL_CFLAGS}" -LDFLAGS "${SDL_LDFLAGS}" && clear
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run: build
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obj_dir/Vyayacemu ${ROM_FILE}
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obj_dir/Vchip8 ${ROM_FILE}
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clean:
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rm -rf obj_dir
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|
|
19
rng.sv
Normal file
19
rng.sv
Normal file
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@ -0,0 +1,19 @@
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module rng (
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input wire clk_in,
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input wire [15:0] pc,
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input bit keyboard [15:0],
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input int cycle_counter,
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output bit [7:0] rand_bit
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);
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bit [7:0] last;
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always_ff @(posedge clk_in) begin
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for (int i = 0; i < 8; i++) begin
|
||||
rand_bit[i] ^= ~keyboard[i] ? cycle_counter[i] : cycle_counter[7-i];
|
||||
rand_bit[i] ^= (cycle_counter % 7) == 0 ? pc[i] : ~pc[i];
|
||||
rand_bit[i] ^= keyboard[i+7] ? ~last[i] : last[i];
|
||||
end
|
||||
last = rand_bit;
|
||||
end
|
||||
endmodule
|
|
@ -1,24 +1,18 @@
|
|||
module rom_loader (
|
||||
output bit [7:0] memory [0:4095],
|
||||
output logic rom_ready
|
||||
output bit [7:0] memory [0:4095]
|
||||
);
|
||||
|
||||
import "DPI-C" function int load_rom();
|
||||
import "DPI-C" function bit [7:0] get_next_instr();
|
||||
import "DPI-C" function void close_rom();
|
||||
|
||||
int rom_size;
|
||||
int i;
|
||||
|
||||
initial begin
|
||||
rom_size = load_rom();
|
||||
int rom_size = load_rom();
|
||||
$display("HW : ROM size is %0d bytes (%0d bits) (%0d instructions)", rom_size, rom_size * 8, rom_size / 2);
|
||||
for (i = 0; i < rom_size; i++) begin
|
||||
for (int i = 0; i < rom_size; i++) begin
|
||||
memory['h200 + i] = get_next_instr();
|
||||
end
|
||||
close_rom();
|
||||
$display("HW : ROM loaded successfully");
|
||||
$finish;
|
||||
rom_ready = 1;
|
||||
end
|
||||
endmodule
|
||||
|
|
50
yayacemu.cpp
50
yayacemu.cpp
|
@ -1,11 +1,9 @@
|
|||
#include "svdpi.h"
|
||||
#include "Vyayacemu__Dpi.h"
|
||||
#include <stdio.h>
|
||||
#include "Vchip8__Dpi.h"
|
||||
#include <iostream>
|
||||
#include <memory.h>
|
||||
|
||||
#include "Vyayacemu.h"
|
||||
#include "Vchip8.h"
|
||||
#include "verilated.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_quit.h>
|
||||
|
@ -34,11 +32,11 @@ void init_screen() {
|
|||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
printf("INF_EMU: Screen initialized\n");
|
||||
std::cout << "INF_EMU: Screen initialized" << '\n';
|
||||
}
|
||||
|
||||
void set_beep(const svBit beep) {
|
||||
if (beep > 0)
|
||||
if (beep == 1)
|
||||
SDL_SetTextureColorMod(texture, 255, 0, 0);
|
||||
else
|
||||
SDL_SetTextureColorMod(texture, 255, 255, 255);
|
||||
|
@ -49,28 +47,27 @@ void draw_screen(const svLogicVecVal* vram) {
|
|||
for(int i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++) {
|
||||
screen[i] = vram[i].aval;
|
||||
}
|
||||
SDL_UpdateTexture(texture, NULL, screen,
|
||||
sizeof(screen[0]) * SCREEN_WIDTH);
|
||||
SDL_UpdateTexture(texture, NULL, screen, sizeof(screen[0]) * SCREEN_WIDTH);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
printf("INF_EMU: Drawing Frame\n");
|
||||
free(screen);
|
||||
std::cout << "INF_EMU: Drawing Frame" << '\n';
|
||||
}
|
||||
|
||||
int load_rom() {
|
||||
printf("INF_EMU: Loading ROM %s\n", rom_name);
|
||||
|
||||
std::cout << "INF_EMU: Loading ROM " << rom_name << '\n';
|
||||
rom_file = fopen(rom_name, "r");
|
||||
|
||||
if (rom_file == NULL) {
|
||||
printf("INF_EMU: Error reading ROM file. Panicing.\n");
|
||||
std::cout << "INF_EMU: Error reading ROM file. Panicing." << '\n';
|
||||
exit(1);
|
||||
}
|
||||
|
||||
fseek(rom_file, 0L, SEEK_END);
|
||||
int rom_size = ftell(rom_file);
|
||||
fseek(rom_file, 0L, SEEK_SET);
|
||||
printf("INF_EMU: ROM size is %d bytes\n", rom_size);
|
||||
std::cout << "INF_EMU: ROM size is %d bytes " << rom_size << '\n';
|
||||
|
||||
return rom_size;
|
||||
}
|
||||
|
@ -83,13 +80,10 @@ void close_rom() {
|
|||
fclose(rom_file);
|
||||
}
|
||||
|
||||
int get_num() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
svBitVecVal get_key() {
|
||||
SDL_Event event;
|
||||
uint8_t down = 0;
|
||||
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
|
@ -142,25 +136,29 @@ svBitVecVal get_key() {
|
|||
|
||||
int main(int argc, char** argv) {
|
||||
if (argc < 2) {
|
||||
printf("Use: yayacemu [ROM_NAME]");
|
||||
std::cout << "Use: yayacemu [ROM_NAME]" << '\n';
|
||||
exit(1);
|
||||
}
|
||||
|
||||
rom_name = argv[1];
|
||||
|
||||
VerilatedContext* contextp = new VerilatedContext;
|
||||
contextp->commandArgs(argc, argv);
|
||||
Vyayacemu* top = new Vyayacemu{contextp};
|
||||
//while (!contextp->gotFinish()) {
|
||||
for (int i = 0; ; i++) {
|
||||
top->clk_in ^= 1;
|
||||
top->eval();
|
||||
|
||||
Vchip8* dut = new Vchip8{contextp};
|
||||
|
||||
while (true) {
|
||||
dut->clk_in ^= 1;
|
||||
dut->eval();
|
||||
usleep(1000000/EMULATION_HZ);
|
||||
if (SDL_QuitRequested()) {
|
||||
printf("Received Quit from SDL. Goodbye!\n");
|
||||
std::cout << "INF_EMU: Received Quit from SDL. Goodbye!" << '\n';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
fflush(stdout);
|
||||
delete top;
|
||||
delete dut;
|
||||
delete contextp;
|
||||
return 0;
|
||||
}
|
||||
|
|
65
yayacemu.sv
65
yayacemu.sv
|
@ -1,65 +0,0 @@
|
|||
module yayacemu (
|
||||
input wire clk_in
|
||||
);
|
||||
wire [31:0] vram [0:2047];
|
||||
bit [7:0] memory [0:4095];
|
||||
wire [7:0] registers [0:15];
|
||||
logic [3:0] stack_pointer;
|
||||
wire [15:0] stack [0:15];
|
||||
logic [7:0] delay_timer;
|
||||
logic [7:0] sound_timer;
|
||||
bit keyboard [15:0];
|
||||
int cycle_counter;
|
||||
bit halt;
|
||||
int watch_key;
|
||||
|
||||
logic [15:0] index_reg;
|
||||
bit [7:0] rand_num;
|
||||
logic rom_ready;
|
||||
logic [15:0] program_counter;
|
||||
|
||||
bit [7:0] fontset [79:0];
|
||||
|
||||
randomizer randy(clk_in, program_counter, keyboard, cycle_counter, rand_num);
|
||||
keyboard kb(clk_in, keyboard);
|
||||
rom_loader rl (memory, rom_ready);
|
||||
cpu cpu (memory, clk_in, keyboard, rand_num, vram, stack, index_reg, stack_pointer, registers, delay_timer, sound_timer, cycle_counter, program_counter, halt, watch_key);
|
||||
beeper beeper(sound_timer);
|
||||
gpu gpu (vram);
|
||||
|
||||
int i;
|
||||
initial begin
|
||||
fontset = {
|
||||
8'hF0, 8'h90, 8'h90, 8'h90, 8'hF0, // 0
|
||||
8'h20, 8'h60, 8'h20, 8'h20, 8'h70, // 1
|
||||
8'hF0, 8'h10, 8'hF0, 8'h80, 8'hF0, // 2
|
||||
8'hF0, 8'h10, 8'hF0, 8'h10, 8'hF0, // 3
|
||||
8'h90, 8'h90, 8'hF0, 8'h10, 8'h10, // 4
|
||||
8'hF0, 8'h80, 8'hF0, 8'h10, 8'hF0, // 5
|
||||
8'hF0, 8'h80, 8'hF0, 8'h90, 8'hF0, // 6
|
||||
8'hF0, 8'h10, 8'h20, 8'h40, 8'h40, // 7
|
||||
8'hF0, 8'h90, 8'hF0, 8'h90, 8'hF0, // 8
|
||||
8'hF0, 8'h90, 8'hF0, 8'h10, 8'hF0, // 9
|
||||
8'hF0, 8'h90, 8'hF0, 8'h90, 8'h90, // A
|
||||
8'hE0, 8'h90, 8'hE0, 8'h90, 8'hE0, // B
|
||||
8'hF0, 8'h80, 8'h80, 8'h80, 8'hF0, // C
|
||||
8'hE0, 8'h90, 8'h90, 8'h90, 8'hE0, // D
|
||||
8'hF0, 8'h80, 8'hF0, 8'h80, 8'hF0, // E
|
||||
8'hF0, 8'h80, 8'hF0, 8'h80, 8'h80 // F
|
||||
};
|
||||
watch_key = 255;
|
||||
halt = 0;
|
||||
for(i = 0; i < 80; i++) begin
|
||||
memory[i] = fontset[i];
|
||||
end
|
||||
for(i = 0; i < 15; i++) begin
|
||||
keyboard[i] = 0;
|
||||
end
|
||||
sound_timer = 0;
|
||||
delay_timer = 0;
|
||||
cycle_counter = 0;
|
||||
program_counter = 'h200;
|
||||
stack_pointer = 4'b0000;
|
||||
end
|
||||
|
||||
endmodule
|
Loading…
Reference in a new issue