add flag support and update README
This commit is contained in:
parent
682175e8de
commit
84aa309a29
11
Makefile
11
Makefile
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@ -2,9 +2,16 @@ build:
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gcc ./main.c -g -lSDL2 -lGL
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run: build
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./a.out
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./a.out ${ROM_FILE}
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run-turbo: build
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./a.out ${ROM_FILE} turbo
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debug: build
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gdb ./a.out
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gdb ./a.out ${ROM_FILE}
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debug-turbo: build
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gdb ./a.out ${ROM_FILE} turbo
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format:
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clang-format ./*.c -i
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51
README.md
51
README.md
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@ -1,12 +1,56 @@
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# yacemu (Yet Another Chip Eight Emulator)
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A Chip-8 emulator written in C. Depends on SDL2.
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A Chip-8 emulator (interpereter) written in C. Depends on SDL2.
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### Building & Testing
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In order to run yacemu, you must have sdl2 and make installed.
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Once you have the dependencies installed, you can build the emulator with:
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```shell
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make build
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```
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You can build start the emulator with:
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```shell
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make run ROM_FILE=[PATH_TO_YOUR_ROM]
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```
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If you would like to run it in turbo mode (faster emulation, useful for testing) then run:
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```shell
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make run-turbo ROM_FILE=[PATH_TO_YOUR_ROM]
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```
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If you would like to debug with gdb then run:
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```shell
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make debug ROM_FILE=[PATH_TO_YOUR_ROM]
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```
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If you would like to debug with gdb in turbo mode then run:
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```shell
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make debug-turbo ROM_FILE=[PATH_TO_YOUR_ROM]
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```
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### Running
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If you have a binary, you can run it with the following:
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```shell
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yacemu [PATH_TO_YOUR_ROM]
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```
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If you would like to run it in turbo mode (faster emulation, useful for testing) then run:
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```shell
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yacemu [PATH_TO_YOUR_ROM] turbo
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```
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### Todo
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- [x] Graphics
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- [x] Corax+ Required Instructions
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- [ ] Rest of Instructions
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- [x] Proper Flag Handling
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- [ ] Working Input
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- [ ] Tetris Running
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- [ ] Rest of Instructions
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- [ ] Tetris Working Running
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- [ ] Extended instruction set (MEGACHIP, SUPER CHIP-48)
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- [ ] Add my own custom instructions
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- [ ] Write a ROM that uses the above instructions
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@ -16,3 +60,4 @@ A Chip-8 emulator written in C. Depends on SDL2.
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![Chip 8 Logo Demo](https://github.com/nickorlow/yacemu/blob/main/screenshots/chip8-logo.png?raw=true)
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![IBM Logo Demo](https://github.com/nickorlow/yacemu/blob/main/screenshots/ibm-logo.png?raw=true)
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![Corax Plus Test Demo](https://github.com/nickorlow/yacemu/blob/main/screenshots/corax+-test.png?raw=true)
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![Flag Test Demo](https://github.com/nickorlow/yacemu/blob/main/screenshots/flag-test.png?raw=true)
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124
main.c
124
main.c
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@ -1,9 +1,10 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_quit.h>
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#include <SDL2/SDL_timer.h>
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#include <inttypes.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_timer.h>
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#define BASE_ADDR 0x200
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#define FONTSET_SIZE 80
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@ -43,7 +44,6 @@ uint8_t fontset[FONTSET_SIZE] = {
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0xF0, 0x80, 0xF0, 0x80, 0x80 // F
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};
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void load_rom(char *file_name, struct emu_state *emulator_state) {
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printf("Loading ROM %s\n", file_name);
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@ -110,12 +110,12 @@ void instr_CALL(struct emu_state *emulator_state) {
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// the value in register X is equal to byte KK
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void instr_SE(struct emu_state *emulator_state) {
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uint8_t reg = (emulator_state->opcode & 0x0F00U) >> 8;
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uint8_t register_val =
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emulator_state->registers[reg];
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uint8_t register_val = emulator_state->registers[reg];
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uint8_t byte_val = emulator_state->opcode & 0x00FFU;
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#ifndef NDEBUG
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printf("SE R[%#x] %d (reg_val: %d, skip?: %d)\n", reg, byte_val, register_val, register_val == byte_val);
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printf("SE R[%#x] %d (reg_val: %d, skip?: %d)\n", reg, byte_val, register_val,
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register_val == byte_val);
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#endif
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if (byte_val == register_val) {
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@ -177,7 +177,8 @@ void instr_ADD(struct emu_state *emulator_state) {
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uint8_t num = emulator_state->opcode & 0x00FFU;
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#ifndef NDEBUG
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printf("ADD R[%#x] %d (was: %d, now: %d)\n", reg, num, emulator_state->registers[reg], emulator_state->registers[reg] + num);
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printf("ADD R[%#x] %d (was: %d, now: %d)\n", reg, num,
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emulator_state->registers[reg], emulator_state->registers[reg] + num);
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#endif
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emulator_state->registers[reg] += num;
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@ -207,50 +208,79 @@ void instr_XOR_reg(struct emu_state *emulator_state) {
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// ADD instruction adds the value of register X with register Y
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void instr_ADD_reg(struct emu_state *emulator_state) {
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uint8_t prev_value =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] +=
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->registers[0xF] =
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(prev_value >
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8])
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? 1
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: 0;
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emulator_state->program_counter += 2;
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}
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// SUB instruction subtracts the value of register X with register Y
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void instr_SUB_reg(struct emu_state *emulator_state) {
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uint8_t prev_value =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] -=
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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// This doesn't exactly make sense, yet the tests pass....
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emulator_state->registers[0xF] =
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(prev_value <
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8])
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? 0
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: 1;
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emulator_state->program_counter += 2;
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}
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// SHR instruction bit shifts Vx one to the right
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void instr_SHR_reg(struct emu_state *emulator_state) {
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uint8_t reg_x_val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t reg_x_val =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] >>= 1;
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if ((reg_x_val & 0x01) == 1) {
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emulator_state->registers[0xF] = 1;
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} else {
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emulator_state->registers[0xF] = 0;
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}
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] >>= 1;
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emulator_state->program_counter += 2;
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}
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// SHL instruction bit shifts Vx one to the left
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void instr_SHL_reg(struct emu_state *emulator_state) {
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uint8_t reg_x_val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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if (((reg_x_val & 0xA0) >> 4) == 1) {
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uint8_t reg_x_val =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] <<= 1;
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if (((reg_x_val & 0xA0) >> 7) == 1) {
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emulator_state->registers[0xF] = 1;
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} else {
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emulator_state->registers[0xF] = 0;
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}
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] <<= 1;
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emulator_state->program_counter += 2;
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}
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// SUBN sets Vx to Vy - Vx
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void instr_SUBN_reg(struct emu_state *emulator_state) {
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uint8_t reg_x_val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t reg_y_val = emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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uint8_t reg_x_val =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t reg_y_val =
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] =
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reg_y_val - reg_x_val;
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if (reg_y_val > reg_x_val) {
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emulator_state->registers[0xF] = 1;
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emulator_state->registers[0xF] = 0;
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}
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] = reg_y_val - reg_x_val;
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emulator_state->program_counter += 2;
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}
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void instr_LD_reg_I(struct emu_state *emulator_state) {
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unsigned int reg = (emulator_state->opcode & 0x0F00U) >> 8;
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for (unsigned int i = 0; i <= reg; i++) {
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emulator_state->registers[i] = emulator_state->memory[emulator_state->index + i];
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emulator_state->registers[i] =
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emulator_state->memory[emulator_state->index + i];
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}
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emulator_state->program_counter += 2;
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}
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void instr_LD_I_reg(struct emu_state *emulator_state) {
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unsigned int reg = (emulator_state->opcode & 0x0F00U) >> 8;
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for (unsigned int i = 0; i <= reg; i++) {
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emulator_state->memory[emulator_state->index + i] = emulator_state->registers[i];
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emulator_state->memory[emulator_state->index + i] =
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emulator_state->registers[i];
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}
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emulator_state->program_counter += 2;
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}
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void instr_LD_B_reg(struct emu_state *emulator_state) {
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unsigned int val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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unsigned int val =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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emulator_state->memory[emulator_state->index + 2] = val % 10;
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val /= 10;
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emulator_state->memory[emulator_state->index + 1] = val % 10;
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@ -307,8 +338,10 @@ void instr_ADD_I_reg(struct emu_state *emulator_state) {
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}
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void instr_DRW(struct emu_state *emulator_state) {
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uint8_t x_cord = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t y_cord = emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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uint8_t x_cord =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t y_cord =
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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uint8_t size = emulator_state->opcode & 0x000FU;
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y_cord %= SCREEN_HEIGHT;
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x_cord %= SCREEN_WIDTH;
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@ -316,8 +349,10 @@ void instr_DRW(struct emu_state *emulator_state) {
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emulator_state->registers[0xF] = 0;
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for (unsigned int r = 0; r < size; r++) {
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for (unsigned int c = 0; c < 8; c++) {
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uint32_t* screen_pixel = &emulator_state->screen[(r+y_cord) * SCREEN_WIDTH + (x_cord + c)];
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uint8_t sprite_pixel = emulator_state->memory[emulator_state->index + r] & (0x80U >> c);
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uint32_t *screen_pixel =
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&emulator_state->screen[(r + y_cord) * SCREEN_WIDTH + (x_cord + c)];
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uint8_t sprite_pixel =
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emulator_state->memory[emulator_state->index + r] & (0x80U >> c);
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if (sprite_pixel) {
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if (*screen_pixel == 0xFFFFFFFF) {
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emulator_state->registers[0xF] = 1;
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@ -398,21 +433,31 @@ int main(int argc, char *argv[]) {
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memset(state.screen, 0, sizeof(state.screen));
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Window* window = SDL_CreateWindow("Chip-8 Emulator", // creates a window
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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SDL_Window *window =
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SDL_CreateWindow("Chip-8 Emulator", // creates a window
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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SCREEN_WIDTH * 10, SCREEN_HEIGHT * 10, 0);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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SDL_Renderer *renderer =
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SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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SDL_Texture* texture = SDL_CreateTexture(
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renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING,
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SCREEN_WIDTH, SCREEN_HEIGHT);
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for(int i = 0; i != -1; i++) {
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int turbo_mode = argc == 3 && strcmp(argv[2], "turbo") == 0;
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if (turbo_mode) {
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printf("WARNING: Turbo mode has been enabled. Interpereter will run "
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"extremely fast!\n");
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}
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for (long i = 0; i != -1; i++) {
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state.opcode = (((uint16_t)state.memory[state.program_counter]) << 8) |
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(uint16_t)state.memory[state.program_counter + 1];
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void (*op_func)(struct emu_state *) = get_op_func(state.opcode);
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printf("\n[%d] | PC: %#x / OPCODE: %#x (%s) \n", i, state.program_counter, state.opcode, get_instr_name(op_func));
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printf("\n[%d] | PC: %#x / OPCODE: %#x \n", i, state.program_counter,
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state.opcode);
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if (op_func == NULL) {
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printf("Illegal Instruction.\n");
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op_func(&state);
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SDL_UpdateTexture(texture, NULL, state.screen, sizeof(state.screen[0]) * SCREEN_WIDTH);
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SDL_UpdateTexture(texture, NULL, state.screen,
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sizeof(state.screen[0]) * SCREEN_WIDTH);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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usleep(16000);
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usleep(turbo_mode ? 100 : 16000);
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if (SDL_QuitRequested()) {
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printf("Received Quit from SDL. Goodbye!");
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break;
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}
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}
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while (1 == 1) {}
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return 0;
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}
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BIN
screenshots/flag-test.png
Normal file
BIN
screenshots/flag-test.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7 KiB |
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