passes corax+
This commit is contained in:
parent
e5464e0bc5
commit
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4
Makefile
4
Makefile
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@ -1,8 +1,10 @@
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build:
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gcc ./main.c
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gcc ./main.c -g -lSDL2 -lGL
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run: build
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./a.out
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debug: build
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gdb ./a.out
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format:
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clang-format ./*.c -i
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7
README.md
Normal file
7
README.md
Normal file
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@ -0,0 +1,7 @@
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# chip8-emu
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A Chip-8 emulator written in C
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### Todo
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- [ ]
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274
main.c
274
main.c
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@ -1,9 +1,14 @@
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#include <inttypes.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_timer.h>
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#define BASE_ADDR 0x200
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#define FONTSET_SIZE 80
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#define SCREEN_WIDTH 64
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#define SCREEN_HEIGHT 32
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struct emu_state {
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uint8_t registers[16];
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@ -15,7 +20,7 @@ struct emu_state {
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uint8_t sound_timer;
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uint8_t delay_timer;
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uint8_t keypad[16];
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uint32_t screen[2048];
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uint32_t screen[SCREEN_WIDTH * SCREEN_HEIGHT];
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uint16_t opcode;
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};
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@ -38,6 +43,7 @@ uint8_t fontset[FONTSET_SIZE] = {
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0xF0, 0x80, 0xF0, 0x80, 0x80 // F
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};
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void load_rom(char *file_name, struct emu_state *emulator_state) {
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printf("Loading ROM %s\n", file_name);
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@ -103,9 +109,14 @@ void instr_CALL(struct emu_state *emulator_state) {
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// SE instruction skips the next instruction if
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// the value in register X is equal to byte KK
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void instr_SE(struct emu_state *emulator_state) {
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uint8_t reg = (emulator_state->opcode & 0x0F00U) >> 8;
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uint8_t register_val =
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emulator_state->registers[emulator_state->opcode & 0x0F00U >> 8];
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emulator_state->registers[reg];
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uint8_t byte_val = emulator_state->opcode & 0x00FFU;
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printf("SE R[%#x] %d (reg_val: %d, skip?: %d)\n", reg, byte_val, register_val, register_val == byte_val);
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if (byte_val == register_val) {
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emulator_state->program_counter += 2;
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}
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@ -116,7 +127,7 @@ void instr_SE(struct emu_state *emulator_state) {
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// the value in register X is not equal to byte KK
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void instr_SNE(struct emu_state *emulator_state) {
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uint8_t register_val =
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emulator_state->registers[emulator_state->opcode & 0x0F00U >> 8];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t byte_val = emulator_state->opcode & 0x00FFU;
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if (byte_val != register_val) {
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emulator_state->program_counter += 2;
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@ -129,33 +140,123 @@ void instr_SNE(struct emu_state *emulator_state) {
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// register Y
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void instr_SE_reg(struct emu_state *emulator_state) {
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uint8_t register_x_val =
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emulator_state->registers[emulator_state->opcode & 0x0F00U >> 8];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t register_y_val =
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emulator_state->registers[emulator_state->opcode & 0x00F0U >> 4];
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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if (register_x_val == register_y_val) {
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emulator_state->program_counter += 2;
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}
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emulator_state->program_counter += 2;
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}
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// SNE instruction skips the next instruction if
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// the value in register X is equal to value in
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// register Y
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void instr_SNE_reg(struct emu_state *emulator_state) {
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uint8_t register_x_val =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t register_y_val =
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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if (register_x_val != register_y_val) {
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emulator_state->program_counter += 2;
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}
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emulator_state->program_counter += 2;
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}
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// LD instruction loads the value of byte kk into register Y
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void instr_LD(struct emu_state *emulator_state) {
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emulator_state->registers[emulator_state->opcode & 0x0F00U] =
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] =
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emulator_state->opcode & 0x00FFU;
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emulator_state->program_counter += 2;
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}
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// ADD instruction adds kk to register X
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void instr_ADD(struct emu_state *emulator_state) {
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emulator_state->registers[emulator_state->opcode & 0x0F00U >> 8] +=
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emulator_state->opcode & 0x00FFU;
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uint8_t reg = (emulator_state->opcode & 0x0F00U) >> 8;
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uint8_t num = emulator_state->opcode & 0x00FFU;
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printf("ADD R[%#x] %d (was: %d, now: %d)\n", reg, num, emulator_state->registers[reg], emulator_state->registers[reg] + num);
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emulator_state->registers[reg] += num;
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emulator_state->program_counter += 2;
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}
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// LD instruction loads the value of register X into register Y
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void instr_LD_reg(struct emu_state *emulator_state) {
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emulator_state->registers[emulator_state->opcode & 0x0F00U >> 8] =
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emulator_state->registers[emulator_state->opcode & 0x00F0U >> 4];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] =
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->program_counter += 2;
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}
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// OR instruction ors the value of register X with register Y
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void instr_OR_reg(struct emu_state *emulator_state) {
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] |=
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->program_counter += 2;
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}
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// XOR instruction xors the value of register X with register Y
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void instr_XOR_reg(struct emu_state *emulator_state) {
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] ^=
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->program_counter += 2;
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}
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// ADD instruction adds the value of register X with register Y
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void instr_ADD_reg(struct emu_state *emulator_state) {
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] +=
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->program_counter += 2;
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}
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// SUB instruction subtracts the value of register X with register Y
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void instr_SUB_reg(struct emu_state *emulator_state) {
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] -=
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->program_counter += 2;
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}
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// SHR instruction bit shifts Vx one to the right
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void instr_SHR_reg(struct emu_state *emulator_state) {
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uint8_t reg_x_val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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if ((reg_x_val & 0x01) == 1) {
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emulator_state->registers[0xF] = 1;
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} else {
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emulator_state->registers[0xF] = 0;
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}
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] >>= 1;
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emulator_state->program_counter += 2;
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}
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// SHL instruction bit shifts Vx one to the left
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void instr_SHL_reg(struct emu_state *emulator_state) {
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uint8_t reg_x_val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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if (((reg_x_val & 0xA0) >> 4) == 1) {
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emulator_state->registers[0xF] = 1;
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} else {
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emulator_state->registers[0xF] = 0;
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}
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] <<= 1;
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emulator_state->program_counter += 2;
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}
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// SUBN sets Vx to Vy - Vx
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void instr_SUBN_reg(struct emu_state *emulator_state) {
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uint8_t reg_x_val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t reg_y_val = emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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if (reg_y_val > reg_x_val) {
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emulator_state->registers[0xF] = 1;
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} else {
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emulator_state->registers[0xF] = 0;
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}
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] = reg_y_val - reg_x_val;
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emulator_state->program_counter += 2;
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}
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emulator_state->program_counter += 2;
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}
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void instr_LD_reg_I(struct emu_state *emulator_state) {
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unsigned int reg = (emulator_state->opcode & 0x0F00U) >> 8;
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for (unsigned int i = 0; i <= reg; i++) {
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emulator_state->registers[i] = emulator_state->memory[emulator_state->index + i];
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}
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emulator_state->program_counter += 2;
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}
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void instr_LD_I_reg(struct emu_state *emulator_state) {
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unsigned int reg = (emulator_state->opcode & 0x0F00U) >> 8;
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for (unsigned int i = 0; i <= reg; i++) {
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emulator_state->memory[emulator_state->index + i] = emulator_state->registers[i];
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}
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emulator_state->program_counter += 2;
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}
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void instr_LD_B_reg(struct emu_state *emulator_state) {
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unsigned int val = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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emulator_state->memory[emulator_state->index + 2] = val % 10;
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val /= 10;
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emulator_state->memory[emulator_state->index + 1] = val % 10;
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val /= 10;
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emulator_state->memory[emulator_state->index + 0] = val % 10;
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emulator_state->program_counter += 2;
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}
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void instr_AND_reg(struct emu_state *emulator_state) {
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emulator_state->registers[emulator_state->opcode & 0x0F00U >> 8] &=
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emulator_state->registers[emulator_state->opcode & 0x00F0U >> 4];
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8] &=
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emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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emulator_state->program_counter += 2;
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}
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void instr_ADD_I_reg(struct emu_state *emulator_state) {
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emulator_state->index +=
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emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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emulator_state->program_counter += 2;
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}
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void instr_DRW(struct emu_state *emulator_state) {
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emulator_state->registers[emulator_state->opcode & 0x0F00U >> 8] &=
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emulator_state->registers[emulator_state->opcode & 0x00F0U >> 4];
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uint8_t x_cord = emulator_state->registers[(emulator_state->opcode & 0x0F00U) >> 8];
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uint8_t y_cord = emulator_state->registers[(emulator_state->opcode & 0x00F0U) >> 4];
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uint8_t size = emulator_state->opcode & 0x000FU;
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y_cord %= SCREEN_HEIGHT;
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x_cord %= SCREEN_WIDTH;
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emulator_state->registers[0xF] = 0;
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for (unsigned int r = 0; r < size; r++) {
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for (unsigned int c = 0; c < 8; c++) {
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uint32_t* screen_pixel = &emulator_state->screen[(r+y_cord) * SCREEN_WIDTH + (x_cord + c)];
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uint8_t sprite_pixel = emulator_state->memory[emulator_state->index + r] & (0x80U >> c);
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if (sprite_pixel) {
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if (*screen_pixel == 0xFFFFFFFF) {
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emulator_state->registers[0xF] = 1;
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}
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*screen_pixel ^= 0xFFFFFFFF;
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}
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}
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}
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emulator_state->program_counter += 2;
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}
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@ -187,6 +338,40 @@ void *get_op_func(uint16_t opcode) {
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return &instr_JP;
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} else if ((opcode & 0xF000U) == 0x2000U) {
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return &instr_CALL;
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} else if ((opcode & 0xF000U) == 0x3000U) {
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return &instr_SE;
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} else if ((opcode & 0xF000U) == 0x4000U) {
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return &instr_SNE;
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} else if ((opcode & 0xF00FU) == 0x5000U) {
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return &instr_SE_reg;
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} else if ((opcode & 0xF00FU) == 0x9000U) {
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return &instr_SNE_reg;
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} else if ((opcode & 0xF00FU) == 0x8000U) {
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return &instr_LD_reg;
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} else if ((opcode & 0xF00FU) == 0x8001U) {
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return &instr_OR_reg;
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} else if ((opcode & 0xF00FU) == 0x8002U) {
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return &instr_AND_reg;
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} else if ((opcode & 0xF00FU) == 0x8003U) {
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return &instr_XOR_reg;
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} else if ((opcode & 0xF00FU) == 0x8004U) {
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return &instr_ADD_reg;
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} else if ((opcode & 0xF00FU) == 0x8005U) {
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return &instr_SUB_reg;
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} else if ((opcode & 0xF00FU) == 0x8006U) {
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return &instr_SHR_reg;
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} else if ((opcode & 0xF00FU) == 0x8007U) {
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return &instr_SUBN_reg;
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} else if ((opcode & 0xF00FU) == 0x800EU) {
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return &instr_SHL_reg;
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} else if ((opcode & 0xF0FFU) == 0xf065U) {
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return &instr_LD_reg_I;
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} else if ((opcode & 0xF0FFU) == 0xf033U) {
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return &instr_LD_B_reg;
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} else if ((opcode & 0xF0FFU) == 0xf055U) {
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return &instr_LD_I_reg;
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} else if ((opcode & 0xF0FFU) == 0xf01EU) {
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return &instr_ADD_I_reg;
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} else if ((opcode & 0xF000U) == 0xA000U) {
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return &instr_LD_I;
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} else if ((opcode & 0xF000U) == 0x6000U) {
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@ -202,22 +387,71 @@ void *get_op_func(uint16_t opcode) {
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return NULL;
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}
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int main() {
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struct emu_state state;
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load_rom("tetris.ch8", &state);
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state.program_counter = BASE_ADDR;
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char* get_instr_name(void* function) {
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if (function == &instr_CLS) {
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return "CLS";
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} else if (function == &instr_RET) {
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return "RET";
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} else if (function == &instr_JP) {
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return "JP";
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} else if (function == &instr_CALL) {
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return "CALL";
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} else if (function == &instr_SE) {
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return "SE";
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} else if (function == &instr_LD_I) {
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return "LD_I";
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} else if (function == &instr_LD) {
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return "LD";
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} else if (function == &instr_ADD) {
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return "ADD";
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} else if (function == &instr_DRW) {
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return "DRW";
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} else if (function == &instr_AND_reg) {
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return "AND_reg";
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} else {
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return "UNKNOWN"; // Handle unknown instructions
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}
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}
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while (1 == 1) {
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int main(int argc, char *argv[]) {
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struct emu_state state;
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load_rom(argv[1], &state);
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state.program_counter = BASE_ADDR;
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memset(state.screen, 0, sizeof(state.screen));
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Window* window = SDL_CreateWindow("Chip-8 Emulator", // creates a window
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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SCREEN_WIDTH * 10, SCREEN_HEIGHT * 10, 0);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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SDL_Texture* texture = SDL_CreateTexture(
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renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
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for(int i = 0; i != -1; i++) {
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state.opcode = (((uint16_t)state.memory[state.program_counter]) << 8) |
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(uint16_t)state.memory[state.program_counter + 1];
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printf("PC: %#x / OPCODE: %#x\n", state.program_counter, state.opcode);
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void (*op_func)(struct emu_state *) = get_op_func(state.opcode);
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printf("\n[%d] | PC: %#x / OPCODE: %#x (%s) - ", i, state.program_counter, state.opcode, get_instr_name(op_func));
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if (op_func == NULL) {
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printf("Illegal Instruction.\n");
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return 1;
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}
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op_func(&state);
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SDL_UpdateTexture(texture, NULL, state.screen, sizeof(state.screen[0]) * SCREEN_WIDTH);
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SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
usleep(16000);
|
||||
}
|
||||
while (1 == 1) {}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue